Monographie

Applying deception in wargaming : introducing limited intelligence into wargames / John Curry

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  • Volume
  • Applying deception in wargaming : introducing limited intelligence into wargames / John Curry
  • [Lieu de publication inconnu] : The history ofwargaming project : John Curry, 2026
  • 1 volume (169 pages) : illustrations, cartes ; 24 cm
  • 979-8-2717-9165-9
  • 9798245316185 broché
  • 355.48
  • Bibliographie pages 154-156 et 168-169
  • Limited intelligence is pivotal in wargaming because it realistically simulates the uncertainty and unpredictability of real-world operations. When players only have partial information, they must make decisions based on assumptions and incomplete data, just as military leaders do in actual conflict. This not only tests their analytical skills and adaptability but also exposes them to the risks and consequences of misjudgement, fostering a deeper understanding of operational complexity. In real warfare, deception exploits this limited intelligence and is used to mislead opponents, mask intentions, and create opportunities. This books is packed full of practical examples of how wargamers can include limited intelligence, and opportunities for deception, into their games. A wide range of game mechanisms simulating ‘the fog of war’ are discussed; from hidden scenarios, to uncertainty about the enemy order of battle. Uncertainty, also makes hobby games more interesting as it increases the challenge where players are compelled to develop robust strategies for gathering information, interpreting ambiguous signals, and managing the unknown.
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